How many levels in zombies ate my neighbors
Martians bad spawns and random movement don't help either. The mothership can simply decide to kill a victim before I can reach it. Bad decisions.Īfter level 1B, this is the first level with really bad RNG where victims can die without me being able to do anything. Nothing special besides thatįor whatever reason, I stopped using the weedcutter and got hit. Take a detour on the northern area for all the nice pickups.īazooka being fired all over the place. I didn't know until a couple of days ago that you could remove the blob thing quickly when it falls on top of you. I can't really get too much closer because it can kill the victims in the area. Bad RNG baby as well, took a while waiting around. They just went everywhere except where they had to. Usually I only take deaths if it is on a safe place far away from any victim that might die. Lucky bazooka drop, although I didn't really get low bazooka ammo this run. Tongue's Castle of Terror")įirst level with tourist-werewolves which forces me to use some speed shoes. In this level I also take big detours to pickup all the pandora's boxes, which are the fastest way of killing the Titanic Toddlers. It uses a bit more bazooka shells, but I have enough of them. Here use the monster potion only after getting the girl on the trampoline. This is pretty useful since it is my main mains of walking around without getting hit later in the run. The boogie monster has a high drop change, but got a lucky ancient artifacts. I will try to open as many boxes throughout the run in the hopes I get a good drop. And I clear the path after the skeleton door so I can get to the teacher as soon as possible. The rest of the level is pretty uneventful, I have to take a few hits because I don't have the weedcutter yet.
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It would happen almost every time if going directly towards the victim. Based devs, maybe they thought about this, maybe it's just luck.Īt the beginning, I move away from the victim to prevent tentacles from spawning too close to it and killing it. Going straight for the garbage bin by only pressing up+left is what actually allowed me to test on emulator. Tongue")Īll this said, here is the level overview of the run: Minus 1 - Victim behind a solid wall on level 22B ("Son of Dr.
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Basically, if you see me doing that, I've lost a run at some point to a bad spawn there.ģ - Babies spawned by the Titanic Toddlers Also, if you see me shooting at a victim or right besides it, it is a safety measure in case there is a bad spawn. In most levels though, there will be some "odd" movement here and there that's meant to avoid certain spanws. This strat is absolutely needed in level 28 ("Mark of the Vampire"), since the last couple of tourists will transform into werewolves if there are enough sprite slots. A few levels have pretty bad monster spawns, which mostly always will result in the death of the victim, so in these levels I gather 6 monsters around which will fill up the monster sprite slots in this game, and thus preventing further monsters from spawning. The routes used per level were mostly intended to minimize movement while still getting the most important pickups. I take a few deaths on purpose which will basically act as a way of saving medkits. However, any extra life when the player has 6 lives already will trigger a "Perfect player bonus", which takes quite a while. Because due to the amount of points gathered, there will be a total of 12 extra lives.
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This is why I wait a bit on player selection screen.Īnother thing to note is that taking a death in this category does not really cost any time. For those who might be interested, you need to select character on frame 1332 after a reset, or ~22.16 seconds. After messing around with emulator for a while, I found a consistent way of getting it. In order to get to level 1B ("Day of the Tentacle"), I need either a bazooka or a monster potion during the first level. Nostalgia value + great music + beating impossible game = good speedrun. One of the best SNES games that has ever existed.